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if you are looking for answers its likely they've already stopped you hitting them in the face. the card disadvantage and tap/untap on it is punishing. Is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.Ī solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly. Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.įrogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.
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I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. I honestly wonder if you shouldn't shave a land or 2 for Dark Ritual? I'd probably go down 2 lands and 2 of something else for 4 of Ritual, but I love that card and always try to use it, even when it doesn't strictly work.īudget rogues is a sweet brew - I ran it a long while back. 3 mana for the effect is worse, but idk, auras seem questionable vs some decks, maybe I'm wrong? When I had a similar deck, I actually enjoyed using Morsel Theft as a small draw spell/life gain effect, very helpful vs Burn, and if you can manage to cast it for B, it'll feel pretty good.Īnother way to make things Swamps in Legacy on a budget is to use Blanket of Night. Vampire Cutthroat is a nice 1 drop, lifelink is a nice perk. If your deck runs some removal it ends up being pretty hard to block, so it can draw more than 1 card sometimes. Glint-Sleeve Siphoner is a rogue that draws cards in mono-black. They just reprinted Prowler, so it can be had on the cheap. Just tossing it out there (because it can let you toss a Filth to the bin), Oona's Prowler, which is a discard outlet for both players, suicidal in some metas obviously, but a 3/1 flying rogue for 1B is pretty pushed other than that, and if your deck is already making them pitch stuff, it'll be hard to debuff your Prowler. It can be embedded in this type of archetype as a one or two copy player, but its best fit is the Mono-Blue Tempo or flash decks.Block This, You Filthy Casual 3 months ago Other decks capable of playing with Saiba Syphoner are Izzet and Jeskai spells list. The deck that we find very interesting at setting off is a double-mana play. The cost reduction is perfect in an Oxy-Blue Tempo shell that looks to help and defend against opposing creatures while evasively attacking the air. This is a way to change the face or face of the opponent. When you enter the battlefield, you receive the spell back from the graveyard to your hand.
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#SYPHONER MTG FULL#
Even paying full five-mana costs isn’t awful when it can be done on the opponents turn. Since its history was stronger, Saiba Syphoner is a rarecard that rewards aggressive spell use and keeps you well ahead of the game. If Saiba’s Syphonor would die, then shuffle it in your library instead.Ī mono-Blue deck is ideal for a Syphony with Saiba.First ability: If Saiba Syphoner enters the battlefield, return to your hand an Instant or Sorcery cards from your graveyard.First ability: This spell costs two less to cast if you don’t have any Instant or Sorcery cards in your hand.The Wizards of the Coast will address the magic arena on a weekly schedule the same day as the release of Alchemy.
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Early day of the day, new magics are in the digital form with spells. The A22 starts in the top 8 of the Neon Dynasty Championships. Showdowns for the Neon Dynasty Championships. The new napoleon dynasty: A22 was released on March 17th, so a new four-mana spell could have a potential prop up Mono-Blue as an archetype. The strategy is under the shadow of Standard, and has a good presence in Historic, but it hasn’t managed to influence Alchemy. Mono-Blue Tempo is one of the most common types of anarchy that doesn’t exist in Alchemy. Jeskai Hinata and Azorius Control are the top control strategies in the format that focus on keeping the battlefield clear and taking victory in the game with an impressive finalist. Most Blue cards from Magic: The Gathering Digital format are mostly traditional control kits.
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