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Hurtworld ep 1
Hurtworld ep 1












hurtworld ep 1
  1. HURTWORLD EP 1 MOD
  2. HURTWORLD EP 1 UPDATE
  3. HURTWORLD EP 1 DRIVER
  4. HURTWORLD EP 1 PATCH

The last on the build cake is a new construction removal grace period where if within 5 mins you remove a construction piece, you will get the full price back (instead of the usual half) meaning you can trial and error your way around until everything locks into place without it costing half your materials on mistakes. We've also refactored the grid that construction must conform to, to squash the build meta of exploiting awkward bugs to build the most secure bases. To solve this we added a new cheap tier construction hammer that can only build inside a cell that has been claimed, meaning if you accidentally drift outside your cell, you'll be blocked from building.Īdditionally we force starter bases and start foundations to be built away from cell boundaries to ensure the spot that you finally start your mansion will be secure. The other big trip up for new players is accidentally building outside their claimed ownership cell and unknowingly letting people into their base for free. To prevent top players utilizing this as a field deployable outpost whenever they get shot, you are limited to 5 of these per wipe. From there you can extend to your hearts content with the construction hammer. To make things easier we added a one click deployable 1x1 base complete with totem and bed that can be crafted at the workbench to get the basic security down. This becomes a very daunting task with the threats of the Hurtworld around you. The build system is intuitive enough when given the time to read the UI, trail and error around, find more materials before finally getting things secure. One of the hardest things when getting into Hurtworld (and sometimes for experienced players) is setting up your first proper base. Getting your hands on this isn't easy, it will require continuous map control and a fair bit of grind for those clans who go really deep. While not immune to Mozzy attacks, it will provide some coverage from your enemies raining hell down on you.

hurtworld ep 1

HURTWORLD EP 1 DRIVER

This badboy is heavily armored from all directions giving the driver good protection from would be attackers. It has some PVP viability but won't overpower better suited weapons and will require some skill to be useful.

HURTWORLD EP 1 PATCH

This patch evens the field a lot by introducing the new Rocket Launcher.ĭesigned primarily as an anti air defence the launcher will make quick work of a Mozzy with a well aimed shot. Since we introduced the rocket pods attachment to the Mozzy (Helicopter) life has been tough for players on the ground with no means of defence besides a lucky AWM shot on the pilot. With this release comes a ton of bug fixes and quality of life changes and some fresh content.

HURTWORLD EP 1 UPDATE

In the first dev update of 2020 we get back into things after the break and outline hotfix plans for this week as well as some of the features of the next content patch.Īfter 6 years of development, tons of updates, plenty of challenges, a partial rewrite and over 60 million hours of playtime we are finally out of Early Access.

hurtworld ep 1

Fixed errors loading savegames spamming rotation key 16 errors.

HURTWORLD EP 1 MOD

  • Fixed issue when teleporting (respawning, initial connection, mod teleports) where structure visuals wouldn't load in instantly allowing xray of bases.
  • Fixed various construction issues that let players break out of the constrained grid and stack walls next to eachother.
  • We recommend an update but most servers will survive without it.Īs usual, if you're community server doesn't update immediately you can switch to our oldversion branch to continue playing. This update doesn't require a wipe, but may cause small construction pieces to rotate after patch. Tonight we have a small but important hotfix to resolve some issues surrounding the construction system.














    Hurtworld ep 1